Turns out, the problems were the place_meeting() and collision_rectangle() functions. The object was not aligned and clipped haphazardly in front of the moving block. I spent quite a lot of time trying various logics to no success. I spent quite a lot of time trying to figure out a way to push my character object with a moving block and what was, in my mind, really easy turned out to be a nightmare. Of course the camera has to lag behind and make it look laggy.
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